Crisis #1 is coming

PrepperBunker

Claim your plot before the first crisis hits.

A shared world where a new crisis hits every week. Claim your plot, dig in, gear up and outlast everyone.

The Oracle’s first hint: “Bring something warm.”

A round steel door stands open in a concrete bunker on a misty hillside at dusk, warm light on the stairs inside.

Lantern Isle: 4,204 plots, never more

4,204 numbered plots in four rings around the Core and Heart Lagoon. The closer to the Core, the larger and rarer the plot. Lantern Isle is complete: no plots will ever be added to it and its numbers will never be issued again.

Plots open soon

Plots by ring
RingPlot sizePlotsPrice
The CoreEstate · 4×436$1,599
Inner RingHomestead · 3×3132$449
Middle RingLot · 2×2648$99
Outer RingPatch · 1×13,388$9.99

How it works

  1. 01

    Claim or start free

    Pick a numbered plot on Lantern Isle, or camp on the beach for free.

  2. 02

    Build from scrap to bunker

    Scavenge once a day. Turn a scrap shelter into a pit, a dugout, a cellar and finally a bunker.

  3. 03

    Survive the weekly crisis

    Read the Oracle’s daily hints, prepare, and get your own survival story when the crisis hits.

Your bunker grows with you

Above ground the neighbours only see a hatch. Below it, every week you survive adds something new.

Cutaway of a small underground room below a grass field: a ladder from the hatch, a desk, a radio, bunk beds and warm lamps.
Week 1

One room and a ladder

A desk, a radio, two bunks. Enough to get through the first crisis.

Cutaway of a large bunker with three underground levels: living quarters, a dining room and a workshop lit in teal.
Later

Hidden levels below

Unlock new floors, workshops and secret doors. Every player can reach every level.

Two ways to live. Both go all the way down.

Every player can reach every level. You choose where you start.

Own a plot

From $9.99
  • A numbered Founder Edition plot on Lantern Isle, registered to you
  • Four sizes, from a Patch to an Estate in the Core
  • A deed with its own serial number and a Founder badge
  • Hand it on to another player with their transfer code

Beach camps

Free
  • Camp on the beaches without a plot, out where the resources are
  • The Frontier badge and your own leaderboard
  • Join a friend’s household any time
  • Buy a plot later and keep everything you built

Fair play

For adults, 18 and over. Built to be fun, fair and safe.

No pay-to-win

Rank and experience are earned, never bought. A plot gives you a place and a story, not a head start.

No random rewards

Every item has a fixed, visible price. No loot boxes.

A real registry

Every plot has a deed with a serial number that anyone can verify.

No violence

Threats come from weather, gadgets and very determined raccoons.

FAQ

Do I have to pay to play?

No. Everyone can start free in a beach camp and reach every level.

What does a plot give me?

A place and a story, not a shortcut. Everyone builds from scrap, and every player can reach every level.

Will more plots be added?

Not on Lantern Isle. It is complete at 4,204 plots, and its plot numbers will never be issued again. The world may grow with new islands later, each with its own plots and numbers.

Is a waterfront or mountain plot better?

It looks different, not stronger. Terrain is scenery and story. Every plot in the same ring has the same size, price and game rules.

When can I buy a plot?

Now. Wave 1 is open: pick a plot on the map and claim it. The next wave opens when 75% of open plots are claimed, or after 30 days at the latest.

Is the game live?

Not yet. We are testing the first crises with a small group so the real launch is fun from day one.

Do I own my plot?

You hold a licence to your plot inside the game for as long as PrepperBunker runs, recorded on a deed in our registry. It is a game item, not property or an investment. The full details are in our terms.